 #include "structures.h"
   
    
     extern SDL_Surface *loadImage(char *name);


    extern SDL_Surface *loadImage(char *name);
    extern void loadMap(char *name);
    extern void closeFont(TTF_Font *font);
    extern TTF_Font *loadFont(char *, int);
    extern void loadSong( char filename[200] );
    extern void loadSound(void);
    extern void freeSound(void);
    extern int SerialRead(char buffer[]) ;


    extern Gestion jeu;
    extern Map map;
    extern TTF_Font *font;
    extern TTF_Font *fontMaxi;
	extern GameObject monster[MONSTRES_MAX];
    extern GameObject Ninja;
    extern Hero player;